EASy68K
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Graphic engine for EASy68K
http://easy68k.com/EASy68Kforum/viewtopic.php?f=3&t=1582
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Author:  Plasmo [ Tue Feb 14, 2017 2:27 pm ]
Post subject:  Graphic engine for EASy68K

First of all, I don't have much experience with graphic processors and games development.

As I looked through the trap 15 tasks associated with graphic functions, I'm wondering whether they are created with certain class of graphic processors in mind? The Yamaha V9958 is mentioned frequently in vintage computing, does the various trap 15 tasks map easily into the V9958? I also find many inexpensive 320x240 LCD display modules for Arduino, is there a suitable graphic processor for the 320x240 display that interfaces with the trap 15 tasks?

Author:  profkelly [ Tue Feb 14, 2017 2:44 pm ]
Post subject:  Re: Graphic engine for EASy68K

The graphic tasks in EASy68K are implemented using the Borland C++ Builder Canvas functions.

Author:  Ljcz [ Fri Dec 29, 2017 6:19 pm ]
Post subject:  Re: Graphic engine for EASy68K

Since Easy68k doesn’t have any plug-in abilities, im thinking about writing standalone emulator of mc6847 or V99958, and sending 68k data to my standalone graph.chip emulator and receiving it back. But the biggest problem is communication between two programs.
I think that it is technically possible to write 68k data to file, then read that file with graph.chip emulator and then draw graphical information in graph.chip emulator and/or write some data back to file, and read it with easy68k. The biggest problems are 1)file I/O speed 2)IRQs which graph.chips such as V99958 usually use for Hblank and Vblank. Any ideas? :roll:
Sorry about my English.
And thanks for Easy68k. It is really great tool.

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