EASy68K  
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PostPosted: Tue Feb 14, 2017 2:27 pm 
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Joined: Fri Dec 23, 2016 5:18 pm
Posts: 52
Location: New Mexico, USA
First of all, I don't have much experience with graphic processors and games development.

As I looked through the trap 15 tasks associated with graphic functions, I'm wondering whether they are created with certain class of graphic processors in mind? The Yamaha V9958 is mentioned frequently in vintage computing, does the various trap 15 tasks map easily into the V9958? I also find many inexpensive 320x240 LCD display modules for Arduino, is there a suitable graphic processor for the 320x240 display that interfaces with the trap 15 tasks?


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PostPosted: Tue Feb 14, 2017 2:44 pm 
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Joined: Thu Dec 16, 2004 6:42 pm
Posts: 1048
The graphic tasks in EASy68K are implemented using the Borland C++ Builder Canvas functions.

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