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How do i wait for a mose input to continue the code?
http://easy68k.com/EASy68Kforum/viewtopic.php?f=5&t=1632
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Author:  avareat [ Thu May 03, 2018 2:59 pm ]
Post subject:  How do i wait for a mose input to continue the code?

i'm trying to make a minesweeper, and i need to register the mouse click on the output screen to click in the different cells for the game to work, the problem is that i can't make the program to wait for the clicks to keep going, and it either register the click before i run the program and use that position or, if i try to start the program without clicking in the first place, it uses the 0,0 position (as expected) and finish it

i'm using the trap #6 but either that's not what i need or i'm doing something wrong with it

sorry if my question is confusing and thanks for your patience and time

Author:  profkelly [ Thu May 03, 2018 5:33 pm ]
Post subject:  Re: How do i wait for a mose input to continue the code?

Take a look at the mouseWindowSize.X68 program in C:\EASy68K\Examples. It uses interrupts to handle mouse input. A mouse button press calls mouseDownIRQ, a mouse button release calls mouseUpIRQ and a mouse movement calls mouseMoveIRQ.

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