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If you are playing a background sound in a loop you will not be able to play other sound effects unless the background sound is stopped first.
Is this OK?
Yes that's fine.
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What should happen if trap task 72 is used to play a sound when a different sound is currently looping?
It should fail, the same as it would if any non looping sound were playing.
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DirectX can play multiple sounds at the same time. Should I add a DirectX task to play sounds in loops?
If it can be done then yes please.
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Here is what I have at the moment
Looks good so far. It would certainly fix the saucer sound in
Asteroids. </shamless plug>
Lee.